[W]hat lessons can other developers and publishers learn from the way Valve works? We’ve pinpointed four key aspects from the handbook’s text that others can emulate.
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Have a sense of humor […]
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Care for your employee’s families […]
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Treat your employees like adults […]
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Mitigate the fear of failure […]
[related: Valve, a Video Game Maker With Few Rules (Game Maker Without a Rule Book)]