Meditation at its core is an exercise in stillness, in quieting the mind to deeply reflect on life and your place in the world. The hope is that the repeated practice of focused introspection will help you to channel out the myriad distractions and manufactured dramas that seem to fill our lives.

[T]here are other ways to meditate that, while maybe not as effective, are still better than not doing it at all. Engaging in fast, repetitive, physical activities like running, bicycling, skating or skiing can trigger a similar sense of reflection by essentially separating our physical selves from our mental processes. The repetitiveness of the activity allows your body to go on autopilot while your brain is free to work through the problems of your conscious (and unconscious) self. The separation is at once freeing, transcendent and kind of creepy (but in a neat way).

The usefulness of this kind of meditation cannot be overestimated in arriving at conclusions to tough problems. So why not create games that invoke just this kind of reaction? While a few titles try, and others accomplish it inadvertently, there seem to be three kinds of approaches developers take, with noticeably different results.

The Nothing Games: BYO Meditation

The first kind of meditation game attempts to mirror the practice of traditional meditation by forcibly provoking deep introspection through the game mechanics and world. […]

The Focused Relaxers

Next is a class of games that uses more structure, but still maintains a relaxing pace designed to evoke reflection. These games can be objective-based, or have goals that are merely suggestions. [… These games] place the player into relaxing environments with soothing music, and subtly guide them along missions that vary in open-endedness. […]

The X-Treme Zen Machines

Lastly, there are the fast-paced Zen machines. These kinds of games couldn’t be more different from the previous two groups – they’re fast-paced, objective-focused, are usually linear and demand player concentration to prevent failure. [… They] require a high level of motor skill proficiency to be successfully played. […]

It’s these games, oddly enough, that mimic the sense of active meditation more than anything else.